I recently happened on an online webinar series hosted by the Young Classical Artists Trust (YCAT), entitled ‘Introduction to Design Thinking for Musicians‘. Now, this is sort of thing is perfect clickbait for me. ‘Design Thinking’ sounds like a cool piece of Silicon Valley tech-speak – and we can use it as musicians? Sign me up!
Like most of these cool-sounding strategies, though, there’s some pretty nebulous stuff hiding under the hood, which we’ll have to unpack before we get to whether this is actually going to revolutionise the concert experience as we know it.
What is ‘design thinking’?
Design Thinking has a few definitions, but from what I can see it’s mostly about developing products by reverse engineering the problem a consumer has, and solving it. But hang on – why use normal words when we could do this?:
Design Thinking is an iterative process in which we seek to understand the user, challenge assumptions, and redefine problems in an attempt to identify alternative strategies and solutions that might not be instantly apparent with our initial level of understanding. At the same time, Design Thinking provides a solution-based approach to solving problems.
A ‘solution-based approach to solving problems’ sounds a little like the winner of an early 00’s Tautology of the Year competition. The more useful part of that paragraph is to do with the word ‘iterative’. You try something out, make small adjustments in response to feedback, and put out a new version, with a tight loop that should quickly generate improvements to the product.
Apple is a classic example of a company that’s renowned for this way of designing. They think their way into the consumer’s head, and solve their problem before they know they have one. The process is supposed to force you out of ingrained patterns of thought about how to frame problems and provide solutions.
There’s one more concept we need to introduce here, before we dig into the applications of this strategy to music, and that’s User Experience, or UX – the way the customer actually interacts with your product. In most use-cases, you want this to be fuss-free, accessible, and efficient. As an early social-media engineer now puts it, ‘The best minds of my generation are thinking about how to make people click ads.’ UX design helps funnel people towards where you want them to be, or what you want them to do (or click).
Can we leverage this to improve the experience of music to audiences?
Come on, less talk, more saving classical music
OK, we’re getting there. A couple of people have begun to make the leap from UX to AX: ‘Audience Experience’. Essentially, centre the experience of the audience and design a concert around their needs. Zachary Manzi, an orchestral performer himself, has written on this extensively for Medium. The pitch is a good one:
…the traditional concert experience is just one kind of experience. We can design new ones to elevate music in ways that speak to new people.
So far so good, and even if you feel the ‘traditional concert experience’ gets a lot of unfair flak these days, it’s no great leap to suggest it doesn’t appeal to everybody. Manzi’s solution is to apply design thinking to the concert experience:
What does this really look like in music? If we are a piano trio and creating an experience for 20-somethings poets, then we must understand who these people are, what they enjoy, what they hate, what they do on the weekends, where they like to hang out, how they talk, and what else they would be doing if they weren’t at a concert. Then we build a tailored experience that invites them to pave a path through the music in a way that is intrinsically valuable to them.
Let’s set aside for now the issue of whether creating a better Audience Experience necessarily results in creating better art – there isn’t space here for me to take on Milton Babbitt, even were I the right person to do so. For now, we can choose to evaluate this through a lens of ‘getting bums on seats’ rather than ‘creating great art’.
I like the idea of an experience tailored to a particular group who you’ve designated as ‘your audience’ for the purpose of a particular project or concert. There’s a little problem of scale if you choose the wrong niche, though, specifically whether there are enough 20-something poets to fill the space and make the event commercially viable.
Manzi’s description of an event created along these lines takes a solid premise: people aren’t always feeling what we’re feeling when we’re listening to music, so let’s create a programme where musicians explain what particular pieces mean to them:
Musicians of the orchestra…introduce pieces they have picked for the program, talking about how it has inspired and changed them as people. Audience members share their reactions to the music in real time–responding to questions in their interactive program books and participating in creative capacities like drawing sounds or creating origami. Everybody has options: participate, engage, ponder…or just enjoy the music.
Whether you read that with approval or horror probably says something deep and meaningful about your cultural background. Regardless, it’s an inventive solution to the problem, though you would have to have an audience willing to play along – and presumably listen to a fair amount more talking than a traditional concert.
Audience Experience
The ‘creating an experience’ mentality has had benefits in related fields. Secret Cinema (recently, and not un-controversially, awarded a grant from the very fund I was writing about a few weeks ago) has made the cinema-going experience into a thorough-going event that has proven very popular, and (until this year at least), lucrative.
I imagine it helps that cinema at its most mainstream has an incredibly wide base of appeal. I’m not sure everyone would be as enthusiastic as me about a Handel soiree experience in which the audience is greeted by bewigged attendants and interacts with actors playing, I don’t know, Hanoverian royalty, while swanning around an 18th-century ballroom.
Critics of Design Thinking warn that non-STEM disciplines are being forced into models that simply don’t apply to them. It’s safe to say Lee Vinsel isn’t a fan, here quoting an architectural professor:
“It’s design as marketing,” he said. “It’s about looking for and exploiting a market niche. It’s not really about a new and better world. It’s about exquisitely calibrating a product to a market niche that is underexploited.”
That said, in the current climate, classical music would probably settle for exploiting some market niches.
Give the people what they want?
A broader concern is – to risk another nebulous concept at this late stage – to do with authenticity. Artists are generally encouraged to communicate something personal through their art, rather than simply something that will appeal to the consumer. If we concentrate on chasing the audience experience and designing our offering around them, how much are we communicating of ourselves, and how much do we simply end up chasing trends?
‘Give the people what they want’ might work for mass media (and James Bond), but part of the problem in generating new audiences for declining art forms is that the people don’t always know what they want. We should absolutely be applauding any effort to present music in original and effective ways – and looking to the tech world for solutions is fine, if we remember that what works in one field doesn’t always transfer neatly over to another. There’s a balance to be struck between creating a more appealing product and making better art. Right now we’d probably settle for a little security, and if ‘design thinking’ is a tool to help us get there, maybe I can let go of a little cynicism.